Generating world
Voxel World
{{ hudStatus }}
{{ hudZone }}
{{ interactKey }}{{ interactText }}
FInteract
CCamera mode
~Debug
EscSettings
WASD move · Shift run · Space jump · Drag look · Scroll zoom
{{ b.label }}
{{ editTitle }}
Tap a control to pick it · drag to move · kept per orientation
Size {{ editSizeDisplay }}
Action: {{ editActionLabel }}
{{ storageWarning }}
New version available
{{ updateVersions }}
{{ updateHint }}
Menu
{{ fps }} fps
Multiplayer
{{ mpPlayerCount }} player(s) online
{{ mpWorldName }}
Join Server
{{ connectError }}
Saved servers
{{ srv.name }}
{{ srv.url }}
No saved servers yet.
Add a server
Server worlds
{{ worldsError }}
{{ w.name }}
{{ w.detail }}
Playing
Loading worlds…
New world, or new name
To rename, type the new name above, then press Rename on a world. Loading a world moves every player into it.
Settings
{{ g.name }}
{{ s.label }} {{ s.display }}
Camera mode
Free mode captures the mouse for continuous look and never auto-follows. Follow mode eases the camera behind your heading and can be nudged by drag or controller.
Controls
{{ row.label }}
Gamepad device
No controller detected — connect one and press a button to see it listed here. Some setups expose more than one device (e.g. a second HID alongside your real controller); pick the right one if the wrong one gets selected.
Stick axes
If the wrong input drives a stick (e.g. a pressure-sensitive button instead of the real vertical axis), detect just that one axis: click Detect, then move only that single direction.
Camera horizontal (X) — axis {{ gamepadAxisConfig.lookX }}
Camera vertical (Y) — axis {{ gamepadAxisConfig.lookY }}
Movement horizontal (X) — axis {{ gamepadAxisConfig.moveX }}
Movement vertical (Y) — axis {{ gamepadAxisConfig.moveY }}
{{ detectingHint }}
Controller tuning
Deadzone {{ gamepadDeadzoneDisplay }}
Look sensitivity {{ gamepadSensitivityDisplay }}
Touch controls
Auto shows the thumbstick and buttons on touch screens. Drag any empty part of the screen to look around; pinch with two fingers to zoom.
Run button
Buttons
{{ r.label }}
{{ r.actionLabel }}
Jump, Run, Use (interact), Menu, or Hidden. A hidden button still shows, dimmed, in the layout editor.
Layout
Thumbstick size {{ stickSizeDisplay }}
Look
Drag sensitivity {{ lookSensDisplay }}
Performance
{{ s.label }} {{ s.display }}
Resolution scale {{ pixelRatioCapDisplay }}
Shadows
Volume
{{ s.label }} {{ s.display }}
Sound starts after your first click or key press — browsers block audio until then.
Music
Sounds
From freesound.org, used under Creative Commons licences.
{{ c.title }}
by {{ c.author }} · {{ c.license }}
Connecting to {{ mpServerUrl }}…
Debug pos {{ dbgX }} {{ dbgY }} {{ dbgZ }} yaw {{ dbgYaw }} fps {{ fps }} chunks {{ dbgChunks }} ws {{ dbgWsState }} session {{ dbgSession }} players {{ mpPlayerCount }} id {{ dbgPlayerId }} anim {{ dbgAnim }} biome {{ dbgBiome }} ground {{ dbgSurface }} near {{ dbgLookingAt }} build {{ dbgBuild }}
{{ entry.msg }}